Object

Title: Światowość "EverQuestu": odkrywając dwudziestopierwszowieczną fikcję

Creator:

Klastrup, Lisbeth

Date issued/created:

2017

Resource Type:

Article : original article

Subtitle:

Teksty Drugie Nr 3 (2017)

Publisher:

IBL PAN

Place of publishing:

Warszawa

Description:

21 cm ; Pol. text, eng. summary

References:

1. Bartle, Richard. (2003). Designing Virtual Worlds. New Riders. ; 2. Bolter, J. D. and Grusin R. (1999). Remediation: Understanding New Media. Cambridge, MA, MIT Press. ; 3. Castranova, E. (2005) Synthetic Worlds - The Business and Culture of Online Games. Chicago, University of Chicago Press. ; 4. Farmer R. and Morningstar C. (1991). "The Lessons of Lucasfilm’s Habitat" in Benedikt, Michael (ed.): Cyberspace - First Steps. Cambridge, Massachusetts, MIT Press. ; 5. Fencott, P. C. (1999). "Presence and the Content of Virtual Environments". Proceedings of the Second International Workshop on Presence, University of Essex, Colchester, UK. Available HTTP http://web.onyxnet.co.uk/Fencott-onyxnet.co.uk/pres99/pres99.htm. (29 October 2006). ; 6. Fine, G. A. (1983). Shared Fantasy - Role-Playing Games as Social Worlds. Chicago, Chicago University Press. ; 7. Frasca, G. (2002). "The Sims: Grandmothers are Cooler Than Trolls". Game Studies, vol. 1, nr.1, July 2001. HTTP: http://www.gamestudies.org/0101/frasca (29 October 2006). ; 8. Fron, J., Fullerton,T., Morie, J.F, and Pearce, C. (2007). "Playing Dress-up: Costumes, Roleplay and Imagination". Paper presented at the Philosophy of Computer Games Conference, January 24-27, 2007. Retrieved January 5, 2009 from http://game.unimore.it/Papers/C_Pearce_Paper.pdf. ; 9. Juul, J. (2005). Half Real:Video Games between Real Rules and Fictional Worlds. Cambridge, MA: MIT Press. ; 10. Klastrup, L. (2003). Towards A Poetics of Virtual Worlds - Multi-user Textuality and The Emergence of Story. Copenhagen: IT University of Copenhagen. ; 11. Klastrup, L. (2007). "Why Death Matters: Understanding Gameworld Experience" in Journal of Virtual Reality & Broadcasting, 4 (2007), no. 3, May 2007. ; 12. Klastrup, L. (2008). "What makes World of Warcraft a World? A Note on Death and Dying" in Digital Culture, Play and Identity - A World of Warcraft Reader (eds. Corneliussen, Hilde & Walker, Jill). Cambridge, MA: MIT Press. ; 13. Klastrup, L: (2006). "Death Matters: Understanding Gameworld Experiences", in Proceedings from the Advances in Computing Entertainment Conference (ACE) 2006. ACM Digital Library: http://portal.acm.org/citation.cfm?id=1178859&coll=ACM&dl=ACM&CFID=12434038&CFTOKEN=73705961. ; 14. Küchlich, J. (2003). The Playability of Texts vs. the Readability of Games, Proceedings of the Level Up Conference 2003, ed. M. Copier and J. Raessens. Utrecht, Utrecht University. ; 15. Meadows, M. (2002). Pause & Effect: The Art of Interactive Narrative. Indianapolis, New Riders Publishing. ; 16. Ronen, R. (1994). Possible Worlds in Literary Theory. Cambridge, Cambridge University Press. ; click here to follow the link ; 17. Ryan, M-L. (1991). Possible Worlds, Artificial Intelligence, and Narrative Theory. Bloomington, Indiana University Press. ; 18. Searle, John R. (1975). "The Logical Status of Fictional Discourse" in Expression and Meaning: Studies in the Theory of Speech Acts. Cambridge: Cambridge University Press. ; 19. Taylor, T. L. (2006). Play Between Worlds: Exploring Online Game Culture. Cambridge, MA: MIT Press. ; 20. Todorov, T. (1977). The Poetics of Prose. Trans. Richard Howard. Oxford : Blackwell. ; 21. Tosca, S. (2002). "The EverQuest Speech Community" in Mäyra, Frans (Ed.): Computer Games and Digital Cultures Conference Proceedings. Studies in Information Science 1.Tampere: Tampere University Press, 2002, pp. 341-355. ; 22. Tosca, S. and Klastrup, L. (2009): "Because it just looks cool! - Fashion as character performance: The Case of WoW" in Journal of Virtual Worlds Research, vol. 1, no 3, 2009. ; click here to follow the link ; 23. Yee, N. (2001). The Norrathian Scrolls: A Study Of EverQuest. Haverford University. Available HTTP:http://www.nickyee.com/eqt/home.html. (29 October 2006).

Relation:

Teksty Drugie

Issue:

3

Start page:

87

End page:

115

Format:

application/pdf

Resource Identifier:

oai:rcin.org.pl:66250 ; oai:rcin.org.pl:66250 ; 0867-0633 ; 10.18318/td.2017.3.6

Source:

IBL PAN, call no. P.I.2524 ; click here to follow the link

Language:

pol

Language of abstract:

eng

Rights:

Rights Reserved - Free Access

Terms of use:

Copyright-protected material. May be used within the limits of statutory user freedoms

Digitizing institution:

Institute of Literary Research of the Polish Academy of Sciences

Original in:

Library of the Institute of Literary Research PAS

Projects co-financed by:

Object collections:

Last modified:

Dec 20, 2018

In our library since:

Sep 26, 2018

Number of object content hits:

129

All available object's versions:

https://ww.w.rcin.org.pl/publication/85804

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