Object structure

Title:

Dyskursy pracy i zabawy w wysokobudżetowym segmencie gier wideo: fokalizacja i logika operacyjna

Subtitle:

Teksty Drugie Nr 3 (2017)

Creator:

Felczak, Mateusz

Publisher:

IBL PAN

Place of publishing:

Warszawa

Date issued/created:

2017

Description:

21 cm ; Pol. text, eng. summary

Subject and Keywords:

work ; play ; focalisation

References:

1. F. Allison, Whose Mind is the Signal? Focalization in Video Game Narratives, “Proceedings of DiGRA 2015: Diversity of play: Games – Cultures – Identities”, http://www.digra.org/wp-content/uploads/digital-library/136_Allison_Whose-mind-is-the-signal_.pdf (20.07.2016). ; 2. L. Althusser,W imię Marksa, tłum. M. Herer, Wydawnictwo Krytyki Politycznej, Warszawa 2009. ; 3. J. Arjoranta, Narrative Tools for Games: Focalization, Granularity, and the Mode of Narration in Games, „Games and Culture” 2015, s. 1–22. ; click here to follow the link ; 4. M. Bal, Narratologia. Wprowadzenie do teorii narracji, Wydawnictwo UJ, Kraków 2012. ; 5. R. Barthes, Światło obrazu. Uwagi o fotografii, przeł. J. Trznadel, Wydawnictwo Aletheia, Warszawa 2008. ; 6. M. Consalvo, Cheating. Gaining Advantage in Videogames, The MIT Press, Cambridge 2007. ; 7. M. Fuller, Software Studies. A Lexicon, The MIT Press, Cambridge-Massachusetts 2008. ; 8. Galloway, The Interface Effect, Polity Press, Cambridge 2012. ; 9. M. Hitchens, A Survey of First-person Shooters and their Avatars, “Game Studies” vol 11 issue 3 December 2011. ; 10. D. Howarth, Dyskurs, przeł. A. Gąsior-Niemiec, Oficyna Naukowa, Warszawa 2008. ; 11. J. Huizinga, Homo Ludens. Zabawa jako źródło kultury, przeł. M. Kurecka, W. Wirpsza, Wydawnictwo Aletheia, Warszawa 2007. ; 12. R. Klevjer, La via della pistola. L’estetica dei first person shooter in single player, w: Doom. Giocare in prima persona, red. M. Bittanti, S. Morris, Costa & Nolan, Milano 2006. ; 13. J. Kücklich, Precarious Playbour: Modders and the Digital Games Industry, “The Fiberculture Journal” issue 5. ; 14. Lund, Playing, Gaming, Working and Labouring: Framing the Concepts and Relations, “tripleC” 12(2) 2014. ; 15. J. Momro ,Widmontologie nowoczesności. Genezy, Instytut Badań Literackich PAN, Warszawa 2014. ; 16. M. Nitsche, Focalization in 3D Video Games, http://dm.lcc.gatech.edu/~nitsche/download/Nitsche_Focalization_05.pdf (20.07.2016) ; 17. S. de Paoli, Automatic-Play and Player Deskilling in MMORPGs, “Game Studies” vol 13 issue 1 September 2013. ; 18. N. Wardrip-Fruin, Expressive Processing: Digital Fictions, Computer Games, and Software Studies, The MIT Press, Cambridge 2012.

Relation:

Teksty Drugie

Issue:

3

Start page:

210

End page:

224

Resource Type:

Article : original article

Format:

application/pdf

Resource Identifier:

0867-0633 ; 10.18318/td.2017.3.12

Source:

IBL PAN, call no. P.I.2524 ; click here to follow the link

Language:

pol

Language of abstract:

eng

Rights:

Rights Reserved - Free Access

Terms of use:

Copyright-protected material. May be used within the limits of statutory user freedoms

Digitizing institution:

Institute of Literary Research of the Polish Academy of Sciences

Original in:

Library of the Institute of Literary Research PAS

Projects co-financed by:

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